Day 9 – 10.03.2016

On Thursday we all met in the morning for a short status report and then talked about all the to-dos before the final presentation. It’s the last day before the final presentation, so our task for today was to finish our video prototypes and then go out to the streets and ask random people how they liked our product ideas. The goal was to get first user feedback and also let them fill out the interaction design vocabulary to compare that with the one each group defined for their product at the beginning of the ideation phase. Finally this would be the indicator of how the experience perceived by the prototype matches with the experience we wanted to conduct. After Daniel explained all the deliverables, the structure for the final presentation and requirements for the upcoming evaluation, the groups worked independently for the rest of the day on the remaining tasks for their product.

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Team Sparpflanze had already done the prototype and the video the evening before so they went straight onto the evaluation phase and preparation for the final presentation.

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Team Erlebnis Generator was a bit in delay with building the prototype because they couldn’t find the right material at the beginning of the week and in addition they had to wait for the laser cut introduction until Wednesday, before they could start working on their „machine“.

But they managed to finish their prototype on Wednesday and this morning they focused on shooting their concept video so that they can use it for the interviews in the afternoon.

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Team InstaDrop was also well in time and had already prepared their (video) prototype. Today they focused on getting user interviews and preparing the slides for the final presentation.

Team CubeX finished their redesigned cubes and were also done cutting the video scenes on Wednesday. Today the team split up so that a few could DSC02028finish editing the video and adding some special effects while the rest went out to collect user feedback.

Altogether every group managed to stay in time and was able to finish all the required deliverables by the end of the day.

Day 4 – 03.03.2016

It’s the fourth day and we started with a review of the creativity enforcing concepts and the tasks of yesterday. The first concept was using random words or wikipedia articles for inspiration and to integrate them into the first idea. People reported having trouble with the sometimes farfetched words, but also having fun with this technique and the sometimes bizarre results. The second technique involved writing down the initial idea and running the piece of paper through the group to get some addings to the basic idea.

XStoriesAfter the recap round, we reviewed our idea again to see if we could improve it. The next step was incorporating our ideas into a story. We took a look at an exemplatory story in order to see how an Experience Story should look like and Daniel explained the different parts of the story: Explanation of the Baseline – Experience Baseline – Framework for the Experience – Concrete Interaction – Situation after the interaction Simon added a more vivid viewpoint with his image of a story mouse. Finally, we got the task to write our own story based on our idea, while always keeping the important w-questions and the emotions of the protagonist in mind.

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After we finish writing, we got together with a partner from a different group and exchanged stories. This different perspective added some new viewpoints and ideas and after incorporating the feedback, we went off on our lunch break. The afternoon session was quite short: the task was designing and drawing a storyboard for our story and since it was an individual task, everyone left for home, pencils and paper ready.