Matchday

(Tobias)

In the course „Praktikum Experience Design“ our team developed a companion app called Matchday. The application motivates two classmates to study for their exams in a competitive way.

The artifacts we created during the steps of the experience design development process are listed below:

We got the idea for Matchday while interviewing one of the participants of this course. We were asking if he ever had to overcome his own self. He described a competition between him and a friend. They wanted do more running. They decided to run 50km each in a specific time period. The one who first reaches the 50km will win. He told us that he does not wanted to lose against his friend and that the competition motivated him to go out and do some running.

We extracted the important key facts which build the core of the described experience:

  • two opponents which compete
  • increasing motivation through competition
  • track own progress
  • fixed goal

We took these key facts and transferred it in another context and expanded it. We thought about students who study for their exams. Many students have the problem that they procrastinate during the exam period instead of preparing for their important exams.

The results of the transfer:

  • two opponents > compare learning progress
  • competition > motivates to study
  • own progress > overview of learned content
  • fixed goal > pass the exam
  • limited interaction with opponent > no distraction while studying
  • keep up concentration block distracting content
  • show activity status from opponent > supports competition
  • competition between friends > mutual help

In the following video prototype you find an implementation of the just mentioned results.

https://vimeo.com/123778622

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